evaluatve analysis
In my screenplay I decided to develop a single character, in doing this I wanted to show how people can both be not nice yet blind to it. while carrying these attributes, they may not realise the extent of their actions as they're so blinded by themselves and 'cannot see further than their hand if they were to hold it out'. Choosing this method of character development left open many options and gave me a lot of pathway to decipher what I wished to happen and show from the protagonist.
The story begins off with a questioning beginning, a voicemail to which, halfway through is to do with a completely different character. however this message is the reason for the death of 'Brandon'. I wanted to use this as a segment which would create a foundation for the story making process. the enigma of using a black screen with such speech with no context would cause questions right from the beginning. The screenplay looks at a character with poor attitude who doesn't hold his tongue and behaves quite disrespectfully, someone people don't necessarily want to be around, I believe that this was done well via dialogue and uses of setting. These both added together well to co-ordinate the neglectful side to this character.
I wanted the film to have the same form effect and same sort of themes as seen in 'wasp'. the protagonist, Zoe is seen as neglectful and selfish, while following a linear narrative we'd expect to see growth but her attitude and the way she adds up a situation is highly deluded. not having the ability to see what is right in front of us/ should be able to see is an effect I'm fond of. this can be seen in other cinema such as Chungking express which Is a personal favourite of mine. I used this effect to the extent of dialogue.
the genre in which I was aiming for was social realism. a strong feature of this is harsh edits. moving from one scene to another without much warning, other themes such as hard luck and the capturing of social life to it's most truthful degree are what I aimed to have accomplished.
prior to writing this screenplay, I looked to influences of short films to review the structure, narrative and other attributes such as characters and how they change and develop. my favourite had t be wasp. it contained the conventional short film effects, such as starting the story off in the middle of one that's already happening. the children walking down the stairs to go and fight with another woman at the start asks questions as to what is going on and their motives. I believe my screenplay also does this with the opening voice message stating a breakup and the reason for it. by doing this, a good enigma is created. While 'Wasp' mainly looked at social class and the attitudes of the underclass, mine differs. it reviews the attitudes of people and those who are in college's relationship, the key of setting from home, college, Wetherspoons, gym back home resonates with many college students and is the true life of college.
I based this story from myself and experiences along with potential future experiences, a lot of the weakness which I see in myself and other people with attitude and behaviours is explored through the dialogue and setting e.g the smoking shelter and a pub. at this age it is young to be doing such acts but these 2 places resonate well with a poor attitude.
smoking is highlighted a lot in Curfew, the paleness on the male protagonist face with the cuts on his arm and smoking addiction. this clearly shows a weak character from the mise-en-scene. one difficulty I have, however is not being able to portray emotion and sound through a camera, my screenplay does state the actions and setting though not being able to portray what I want the viewer to see with a camera put me back a few steps as to what I want them to see. this short film also looks into character development, and as we watch 'Richard' grow with 'Sofia', it opens up all sides from past present to future. this shows true beauty and how second chances can change people. the character development story, however isn't like mine. in my story, the character is what is presented as what not to be.
high maintenance mainly used dialogue to explain the mindset and how the 3 main characters felt, not a lot was seen from mise-en-scene, low key lighting brought mystery, however the plot twists were created with great dramatic effect and the viewer not being able to realise what was properly going on until the android was switched off. the shock of this changed the way of the storyline and arguably the short films genre with this simple turn off. I could not employ this though as my main focus was to develop a character. therefore showing how I didn't take a lot from it. yet, with night fishing I too took little influence from it but kept it in mind while writing the screenplay. ideas of death and how they effect people is passed on through my screenplay, however the experimental genre differs largely from anything that I aimed for in my social realism screenplay. this meant that it was a lot harder to use.
the realistic setting and seeing one mans regrets reflect, however could be argued to translate from that script to this one as well as a woman linking all this together. yet, not a lot can be said upon this.
I took inspiration from other screenplays such as 'moonlight'. this film in itself is one of my personal favourites so being able to see a film while watching it helped my creative process with imagining what the screenplay would look like if I was to shoot it with a camera. the action written always had what I imagined seeing in mind and what the camera would view. this helped a lot in developing this screenplay.
overall, I am happy with the screenplay and I believe it carried all the themes and ideas in which I wished to be translated over.
The story begins off with a questioning beginning, a voicemail to which, halfway through is to do with a completely different character. however this message is the reason for the death of 'Brandon'. I wanted to use this as a segment which would create a foundation for the story making process. the enigma of using a black screen with such speech with no context would cause questions right from the beginning. The screenplay looks at a character with poor attitude who doesn't hold his tongue and behaves quite disrespectfully, someone people don't necessarily want to be around, I believe that this was done well via dialogue and uses of setting. These both added together well to co-ordinate the neglectful side to this character.
I wanted the film to have the same form effect and same sort of themes as seen in 'wasp'. the protagonist, Zoe is seen as neglectful and selfish, while following a linear narrative we'd expect to see growth but her attitude and the way she adds up a situation is highly deluded. not having the ability to see what is right in front of us/ should be able to see is an effect I'm fond of. this can be seen in other cinema such as Chungking express which Is a personal favourite of mine. I used this effect to the extent of dialogue.
the genre in which I was aiming for was social realism. a strong feature of this is harsh edits. moving from one scene to another without much warning, other themes such as hard luck and the capturing of social life to it's most truthful degree are what I aimed to have accomplished.
prior to writing this screenplay, I looked to influences of short films to review the structure, narrative and other attributes such as characters and how they change and develop. my favourite had t be wasp. it contained the conventional short film effects, such as starting the story off in the middle of one that's already happening. the children walking down the stairs to go and fight with another woman at the start asks questions as to what is going on and their motives. I believe my screenplay also does this with the opening voice message stating a breakup and the reason for it. by doing this, a good enigma is created. While 'Wasp' mainly looked at social class and the attitudes of the underclass, mine differs. it reviews the attitudes of people and those who are in college's relationship, the key of setting from home, college, Wetherspoons, gym back home resonates with many college students and is the true life of college.
I based this story from myself and experiences along with potential future experiences, a lot of the weakness which I see in myself and other people with attitude and behaviours is explored through the dialogue and setting e.g the smoking shelter and a pub. at this age it is young to be doing such acts but these 2 places resonate well with a poor attitude.
smoking is highlighted a lot in Curfew, the paleness on the male protagonist face with the cuts on his arm and smoking addiction. this clearly shows a weak character from the mise-en-scene. one difficulty I have, however is not being able to portray emotion and sound through a camera, my screenplay does state the actions and setting though not being able to portray what I want the viewer to see with a camera put me back a few steps as to what I want them to see. this short film also looks into character development, and as we watch 'Richard' grow with 'Sofia', it opens up all sides from past present to future. this shows true beauty and how second chances can change people. the character development story, however isn't like mine. in my story, the character is what is presented as what not to be.
high maintenance mainly used dialogue to explain the mindset and how the 3 main characters felt, not a lot was seen from mise-en-scene, low key lighting brought mystery, however the plot twists were created with great dramatic effect and the viewer not being able to realise what was properly going on until the android was switched off. the shock of this changed the way of the storyline and arguably the short films genre with this simple turn off. I could not employ this though as my main focus was to develop a character. therefore showing how I didn't take a lot from it. yet, with night fishing I too took little influence from it but kept it in mind while writing the screenplay. ideas of death and how they effect people is passed on through my screenplay, however the experimental genre differs largely from anything that I aimed for in my social realism screenplay. this meant that it was a lot harder to use.
the realistic setting and seeing one mans regrets reflect, however could be argued to translate from that script to this one as well as a woman linking all this together. yet, not a lot can be said upon this.
I took inspiration from other screenplays such as 'moonlight'. this film in itself is one of my personal favourites so being able to see a film while watching it helped my creative process with imagining what the screenplay would look like if I was to shoot it with a camera. the action written always had what I imagined seeing in mind and what the camera would view. this helped a lot in developing this screenplay.
overall, I am happy with the screenplay and I believe it carried all the themes and ideas in which I wished to be translated over.
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