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Showing posts from May, 2019

evaluatve analysis

In my screenplay I decided to develop a single character, in doing this I wanted to show how people can both be not nice yet blind to it. while carrying these attributes, they may not realise the extent of their actions as they're so blinded by themselves and 'cannot see further than their hand if they were to hold it out'. Choosing this method of character development left open many options and gave me a lot of pathway to decipher what I wished to happen and show from the protagonist. The story begins off with a questioning beginning, a voicemail to  which, halfway through is to do with a completely different character. however this message is the reason for the death of 'Brandon'. I wanted to use this as a segment which would create a foundation for the story making process. the enigma of using a black screen with such speech with no context would cause questions right from the beginning. The screenplay looks at a character with poor attitude who doesn't hold...

80 minutes

high maintenance This looks at 2 people at a table conversing with one another. The general colour scheme of black which coincide with the low key lighting to create a subdued and calm feeling towards this sequence and hence a feeling of mystery to the rest of the setting. the added soft piano diegetic music also creates a calm tender feeling and only diegetic sound also creates a greater realist sense to the films feeling. yet, it creates a feeling of discomfort with the eeriness of heaving every noise is picked up is amplified.  the sound of eating and chewing sounds maximised to display that emotion; causing this opening scene to be more cringe worthy. The sudden turn of throwing wine and raising the voice from a light tone to a harsher one shows the unhappiness of this female. her performance in anger is deceptive of who she really is. her consciousness is more adaptive than what is expected of Artificial Intelligence; when we find out she is an android at the end of this sho...